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If you prefer, your code can directly include XAUDIO2REDIST.H to eliminate any ambiguity about which header file is being used. For example, in addition to XAUDIO2.H, the NuGet package also includes XAUDIO2REDIST.H. To make the inclusion of headers less error-prone, the NuGet package contains a version of each header with "REDIST" appended to it. You should be careful if adding the path to the include headers manually to the project, as specifying them in the wrong order can cause the OS-version specific XAUDIO2.H to be included from the Windows SDK, rather than the cross-platform version of XAUDIO2.H. That means that if code in your project includes the XAUDIO2.H header, it will pick up the cross-platform header from the NuGet package.
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If you install the NuGet package using the NuGet Package Manager in Microsoft Visual Studio then the path to the header files is placed in front of the path to the Windows SDK header files. However, the header files have had some adjustments to them to make sure that you can use them while explicitly targeting all supported platforms, including older versions of Windows.
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The XAudio 2.9 NuGet package includes the same XAudio2 header files that are included in the Windows 10 SDK. Compiling your app Choosing which headers to include There is also an xaudio2redist port available for the VC++ Package Manager. zip and extract the files with any ZIP extractor tool. You can also use other tools to extract the contents of the NuGet package, or even rename the file extension to.
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The library XAPOBASEREDIST.LIB is only needed if you intend to impement a custom XAudio Processing Object (XAPO) and you can remove it from the if it is unused.
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EXE link with XAUDIO2REDIST.LIB and XAPOBASEREDIST.LIB. targets file adds the Include folder with the header files for the XAudio2 to your collection of project include paths. If you do this, your Visual Studio project file will be automatically updated to include. The easiest way to install the NuGet package is to use the NuGet Package Manager in Microsoft Visual Studio. UWP apps should use the XAUDIO2_9.DLL that is part of the operating system. If used on Xbox One, the DLL will always delegate all API calls to XAUDIO2_9.DLL in the Xbox One operating system. This ensures that apps always use the latest version of XAudio 2.9 that is available on the current platform. When the DLL is used on a Windows 10 system, it checks the version number of the XAUDIO2_9.DLL that is part of the operating system, and if the operating system is newer, it will delegate all API calls to XAUDIO2_9.DLL in the operating system. This DLL will work on Windows 7 SP1, Windows 8, Windows 8.1 and Windows 10.
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The XAudio 2.9 NuGet package ( .*.nupkg) includes a 32-bit and a 64-bit version of a DLL that implements the XAudio 2.9 API. Make sure that you visit the DirectX Landing Page for more resources for DirectX developers. Use of this redistributable is preferred over redistributing XAudio 2.7 from the DirectX SDK, as XAudio 2.7 has not been updated since 2010. This allows an app to use XAudio 2.9 on older versions of Windows that do no not include XAudio 2.9 as part of the operating system image. Developers can redistribute this version of XAudio 2.9 with their apps. A version of XAudio 2.9 is available as a NuGet package.